Invent@SU helps transform undergraduate engineering students into inventors as they design, prototype and pitch original devices. Students learn about design, ideation and intellectual property, then conceive an original invention, prototype the invention and refine it in response to weekly feedback from diverse audiences of guest evaluators. In addition, students learn key business, entrepreneurship and professional skills, such as: communication, creating a “pitch,” financing a start-up, sustainable design, accounting, marketing, pricing, negotiation, leadership and teamwork.
The program runs Monday through Friday, 9am to 4pm, from mid-May through the end of June on the Syracuse University Campus. Working in teams of 3 to 4, the students have 6 weeks to come up with an original idea, design and create a prototype and develop a pitch for potential investors. The inventions must be based on solid engineering principles and have the potential to be patented. A team of faculty members works directly with the teams to provide feedback and guide the students through an iterative/gated design process.